Proto-Demon “Lord” (Power Level: Intermediate Deity)
The Speaker in the Void, The Demon Chief of Genies, The False Father, The Spiteful Creator
Portfolio: Creation, Arcane magic. Deception. Chaos. Genies. Shapeshifting, Despair
Realm: Layer 427, Nakdar Nakoul
"Pride goeth before destruction and a haughty spirit before a fall". - Proverbs 16:18
“Nakdar nakoul ezjaj ou ma youjaach” - Forsaker vengeance oath
- “We saw then that the speaker upon the dais was not as we were. Rather, she was imbued with an energy that somehow made her seem more here, more real, more alive. Compared to that magnificence we were like hollow shells of people; just so many foolish monkeys with flapping tongues. I came to understand that this place was not ours and it never had been. To think we believed that such as they could have been made in “our” image. I shook and wept at my own naiveté.”
Eblitis is a primal force embodying both nothingness and the multiplicity of form exemplified by Chaos itself. To speak his name is to invite the despair and futility of the individual soul afloat in the vastness of cosmological time and the inscrutable designs of Creation. Eblitis delights in humiliating and debasing the prideful and the presumptuous, for he knows that mankind has no more significance than pond scum and must be made to feel the pointlessness and despair that this should entail. He delights in whispering secrets from the Great Canvas of Creation to the naïve, leading whole peoples to succumb to futility and terror at his awful revelations, abandon their gods and crumble back into fearful barbarity.
He is a being of chaos that arose from the first void around the still-forming Elemental Plane of Fire, who then settled into the Abyssal soup long before the obyriths had made their mark upon the planes. In the absolute, he exists across multiple layers of space-time as a cloud of eyes and chanting voices that phase through the Abyss like fungal hyphae. An epic shape-shifter for which modern arcane magic is like air and water, Eblitis has access to every wizard spell known.
He is a diffuse and myriad entity whose goals and dreams stretch across the furthest reaches of the Multiverse. The Speaker in the Void is nearly omniscient, though needs to coalesce himself into an avatar to use most of his powers. His broad outlook renders his designs in the Abyss much too abstract for him to be considered a very direct player there. His powers are more on a level with the gods than mere Demon Lords, and he generally concerns himself with loftier matters than Abyssal feuding. The younger Lords rightly fear him, for they are wary of the unknown influences that such an ancient proto-demon might subtly exert throughout the Infinite Layers. Few of them are powerful enough to challenge something of his ilk directly, so the Tanar’ri Lords generally try and ignore him whenever expedient to do so. Any powerful demon who directly involves themselves with the Genies though can expect to feel his wrath.
Eblitis asserts that the Prime Material Plane is the rightful heritage of the genies alone. He considers himself the father and creator of the Efreet, claiming to have shaped the first efreeti from the raw stuff of Fire in the Age Before Ages. Despite claiming himself to be the Chief of the Genies, his exact link to the other six genie races is unclear, though he has definitely sired numerous bloodlines amongst the Jann, Khayal, Marids and Dao. His footholds amongst the Djinn and the Qorrash are decidely weaker, due to those races’ respective proclivities towards goodness and law. He has no love for his charges, nor does he respect them on any individual level. He sees the genies as his trusted flocks of sheep and he despises the undeserved power and influence enjoyed by younger and weaker races in their absence.
Eblitis will not stand any other Power currying genies’ worship or attempting in any way to direct their collective destiny. His designs have ensured that genies have remained mostly aloof and distant from the affairs of mortals. Even the Gods have generally found no foothold with their worship, though he has been much more flexible in this regard towards the Primordial Powers of the Inner Planes, such as Kossuth. Despite this, he has often come to strife with younger Archomental Lords, including Cryonax and Chan, if he has deemed them to have tampered too directly with the fates of his charges.
His disdain for the modern heritors of the Multiverse knows no bounds. The civilizations of the Prime mostly stand as a slap in the face to one so ancient and prideful. To him, the new races are inferior copies of the Genies; shaped by amateurs from the Great Canvas’s leftover dust. Primes are misfits who have no place in the Grand Design who merely ape their greater forebears. He abhors clerical and shamanistic magic as the tools by which undeserving weaklings have cheated their way to power as the modern gods, allowing them to redirect the course of Creation according to their own childish whims. This divine magic is also what originally allowed humans and their allies to unrightfully wrest the Prime from the Jann, forcing their superiors into nomadic exile out in the shifting sands. The Black Scrolls of Ahm recount a legend of Eblitis once ruling an entire Prime world, before being subsequently banished back to the Abyss by a summoned Celestial host when human tribes there first learned Clerical magic. These new Gods and their followers are the ultimate insult to him and he would dearly love to stamp out divine worship altogether. He particularly despises Spirit Shamans and witches for their ability to draw actual power from the superstitions of the godless and uneducated, which he would have hobble mortal development forever.
He urges the Genies to war against and enslave the peoples of the Prime and to retake their place in Creation. Even the genies are scarcely more than chess pieces to him though; mere pawns to be guided and ushered through the history of Creation as their Father sees fit. Subsequently, not even genies of such stature as the Malik-al-khayal or the Sultan of the Charcoal Palace are permitted to look directly upon his favored Abyssal form. Even his greatest Thralls and Apostles must avert their gaze if they should attend him upon his Abyssal Layer. Regardless of the genie race he deals with, the Aspect he always manifests outside of the Abyss is a large and powerful efreeti whose facial features shift from day to day. He cares nothing for petty feuding between the genie races and will not tolerate any of his charges who let such trifling concerns stand in the way of his grand designs. He can command any genie in the immediate presence of one his manifestations at will (as per the spell Geas), and when he chooses to involve himself in their events directly, he orders and pushes the major movers and shakers at the highest levels of society. Accordingly he maintains direct ties with numerous evil genie nobles across the Inner Planes and beyond.
The Speaker in the Void permits no Clerical worship in his name, but rewards his faithful with arcane secrets and truenames of great potency. Supremacy, he believes, is already his by dint of the fundamental nature of his being, rather than something he need depend upon from the delusions of the weak. Genies that follow his dogma are taught to invade, subvert, colonize, capitalize, rule and conquer Prime cities, incrementally enslaving humans and their ilk wherever they can. They believe that the Genie Races are meant to rule the Prime through the Jann; whose role is to act as arbiters and diplomats between the various empires. His faithful see the Jann as the rightful heritors of the Prime, and cults of Eblitis seek to lead the Jann to retake their homelands from the imposters who have come to rule in their stead. Some say that militant Jann walk freely around the cities of Men, unseen in their earthly guises, working concertedly towards the ruin and downfall of mortal civilizations. Naturally this dogma is considerably less popular amongst the Khayal, who have always abhorred the Jann. Many khayal honor Eblitis in spite of this, seeing their own heritage as embodying The False Father’s fabled origins in the first void, and themselves as representatives of a far loftier ideal than the Prime Material.
Travellers to Nakdar Nakoul, the arid Abyssal Layer Eblitis rules, claim that he manifests an avatar there permanently in his favored tangible form as the Layer’s Lord; ruling as a Huge stork-like bird with human arms, wielding a scimitar that crackles with stunning enervation. This form is both serene and terrible, and his eyes are twin pits of the first primal void, all-seeing, implacable and pitiless. Genies that come to Nakdar Nakoul must never face towards this avatar, and abase themselves in the roasting sand whenever it speaks. The air itself roars and whispers in a vortex of darkness wherever this horror walks, and those madmen who claim to have stood in its proximity claim that its wreath of shadow watches and mocks them with a multitude of eyes and voices beyond mortal ken. Though he predates the obyriths, being another order of being entirely, this effect works much like an obyrith’s Form of Madness ability. Eblitis is able to summon elementals of various kinds at will, and is typically attended by 2-12 of them at any given time. His wizardly powers are godlike in scope, and he can prepare any wizard spell known and doubtless numerous others besides.
If he needs to treat with a mortal in person, Eblitis usually appears as a large human man or sometimes simply as a noble efreeti, though in either case his face never stays fixed for more than several hours. Appearing as either corpulent or heavily muscled, he is outwardly jovial in demeanor but quick to rage, and highly prone to displays of violence. Typically he will answer a summons by an overly ambitious demonologist and use them to bring about their own city’s ruin. The ritual to summon an aspect of Eblitis is a coveted secret amongst wizards. Truenamers know of him too and hunger for snippets of his lore, especially Bereft. Many seekers of forbidden lore die horribly in the process, simply through making some slight error in the summoning ritual. The False Father is a perfectionist and he tends to repay the slightest inattention to detail with agonising death.
Eblitis delights in letting slip Words of Creation Once Spoken in such interactions, as well as other snippets of forbidden epic magic or the locations of deadly eldritch artefacts from past eons. Fittingly, the demon is known by many different names across Prime civilizations, and one of his more famous appellations is Iblis the False Father. The legends told about him are countless, for he delights in conflating his own influence and history with Asmodeus, even brazenly asserting on certain Prime Worlds to have been the original source of evil itself. He has repeatedly meddled in the affairs of primitive societies, teaching them to use tools and simple arcane magic simply to suit his own broader purposes; laying the seeds of cargo cults for the genies, in order to hasten their return to power.
His mortal cult considers any attempt to depict his stork-demon form in art as the foulest sacrilege and hubris imaginable. They fervently believe that humanity’s true place is groveling in the darkness of ignorance and fear. To them, it is just and right that the light of the supreme is denied them for they know themselves to be flawed and unworthy. Thus, any suggestion that the Father could even possess a mundane form conceivable to humanity is itself an unparalleled taboo and will be met with unbridled wrath. Constructing an effigy or drawing a picture of Eblitis is grounds for the worst tortures that his cult can conceive of. Any mortal discovered binding a genie or possessing an item containing a bound genie will be fanatically opposed by Eblitis’s loyal servants, sometimes across multiple generations.
His Prime devotees include maddened street preachers and soothsayers who often choose to blind themselves or flay their mouths and gullets through ingesting shards of glass. These Forsakers are men and women become rats, who loathe their own species and welcome their own worthy demise. Human Forsakers renounce their homes and possessions and go to live in cursed ruins. They are only permitted to eat cast-off leavings or that which they can steal, favoring befouled and rotten foodstuffs as befits their station. Even though he despises divine casters, rarely an exceptionally nihilistic and misanthropic mortal Druid will succumb to this dogma, and serve his decrees as a Walker in the Waste.
Ironically, Eblitis is himself the patron god of an enigmatic race of intelligent storks called the eblis, who fittingly, are too primitive to train as actual Clerics. The Eblis are seen by mortal folk as testimony to the ever present gaze of the fiery dawn and symbols of the river delta on which men of the wastelands must beg to survive. They are harbingers of drought and reminders of the vast night in which men must blindly crawl. Eblitis never deigns to deal with his avian charges directly, delegating this duty to his half-fiend son Sut the Angel of Lies; whom he once sired on an eblis hen during a pique of exceptionally depraved curiosity. As his proxy, Sut preaches hatred and xenophobia towards other Prime races and adoration of the Inner Planes and the basic elements.
Eblitis is attended by a motley host of demonic elementals, and evil genies of all kinds, as well as a select handful of strange and horrific entities which seem demonic, elemental or genie in form, yet are older and fouler still. His armies are small and select hosts, and never stoop to join the Blood War. Eblitis’s forces are occasionally deployed in the Inner Planes against the Archomental Lords. Some of his servants are smaller and weaker spirits from the first void, which have remained in loose service to the False Father since time immemorial. Worse still are those rare enlightened members of his genie congregation who have truly grasped the deeper nature of their Lord and Father, and been irrevocably altered in mind and body in the process (gaining the Psuedonatural template).
The best known of these are a fanatical order of khayal called the Muta-Araqil. The Muta-Araqil are acolytes of Eblitis, who have undertaken an unholy pilgrimage to a mystical Abyssal site called the Burning Tower, where they maintain a deeper truth about the Speaker in the Void can be realized. Those who return seem somehow twisted outside of normal space-time; their now black-feathered bodies blurring and discorporating as they move, at times appearing as shifting conglomerations of staring eyes. Few assassins or stealth agents can hope to match a Muta-Araqilim, and they are only ever deployed against Eblitis’s direst enemies.
Eblitis has little use for the other Demon Lords. He retains a grudging respect for Dagon and the Great Mother, as fellow ancient beings steeped in the lost lore of the Age before Ages. Generally speaking, the Tanari Lords are beneath his notice, save for those like Lolth who have Ascended to become something greater. The Liber Maleficarum connects him with the obscure Nameless Ones said to slumber in the Abyssal depths. He despises Alzrius, the Lord of Infernal Light who has benefited from forbidden divine worship from renegade efreet since the War of Law and Chaos.
Eblitis will stop at nothing to stamp out cults to the Zealot’s Fire and seeks tirelessly to ensure that it gains no lasting foothold upon the Inner Planes. The Speaker in the Void maliciously smears Alzrius’s standing in the Abyss through circulating rumours and suggestions that Alzrius has been corrupted by Baator. His Forsaken devotees are likewise charged with opposing Alzrius’s mortal Demagogue followers wherever they should arise within a Prime civilization. Eblitis’s agents enact fearful omens and ancient prophecy to stifle Alzrius’s revolutionary fire; seeking to dampen the keg’s powder before a spark can ignite it. For its part, the primal and fanatical Lord of Brands is far too consumed with the Blood War to even notice such subtle opposition.
Eblitis’s historic relationship with Baator remains shrouded in mystery, but certain apocryphal texts list an ancient race of she-devils called the Peris as his greatest enemy of all. The Ex Infernus postulates that the Peris were originally a legion of Baatorians once tasked with ordering the Inner Planes during the Dawn War. A legend recounted in its crackling pages implies that the Peris still maintain a network of Inner Planar wards that restrict his influences there to this day. Whatever the truth, Nakdar Nakoul is known to house a magically trained army led by Eblitis’s own son Dasim the Angel of Discord, which hunts tirelessly for an elusive foe whose nature no outsider has ever divined.
Eblitis has five half-fiend sons who act as his proxies, generals and agents. Each one is a half-fiend begotten long ago with a mortal being in a coupling foul and blasphemous. Eblitis’s penchant for such acts of depravity and lust is simply another instance of his need to dominate and control the fates of mortals. His sons are much more direct players in the Abyss than he, and they sow meaningless conflicts between other powerful beings of evil in honour of their father’s infinite superiority.
Sut, the Lord of Lies is Eblitis’s most powerful vassal. His son is half-eblis and appears as a slightly demonic member of that race. In addition to acting as Eblitis’s herald before the eblis, he is occasionally dispatched as an envoy to the Courts of various Powers across the Lower and Inner Planes. His Bluffs are nearly impossible to discern, due to an ability he possesses called the Word of Lies which is part of the actual Language Primeval. Sut has proficient Truename training, which he uses to further bolster his prowess as a diplomat and manipulator.
Dasim, the Angel of Discord is a large ugly baboon-like half fiend of uncertain maternity. He employs truenaming and Words of Power, but unlike his older half-brother, he is a mighty combatant who prefers to lead his father’s armies in battle. His magical abilities are typically used to bolster himself and his allies. His favoured shock troops are Abyssal Eviscerators. Dasim’s most potent ability is his dreaded Word of Discord, which can shatter the resolve of even the best trained armies and erode the firmament of creation itself. Dasim is primarily tasked with hunting down and exterminating the mysterious Peris. Within the Abyss he is currently honing his tactical abilities by orchestrating a conflict between the Tanar’ri fire Lords Marduk and Flauros. He is adored by the Doomguard and the Undone, who admire his mastery in the arts of unmaking creation.
Awar, Lord of Lubricity. Sometimes a softer and more subtle touch is needed in order to break the foundations of a mortal empire. Awar specialises in seducing and sullying the pure, eroding faith and weakening convictions. Awar uses acts of sexual depravity to break the spirits of his foes, forcing them to embrace their basest and most animal natures, before leaving them to wallow in shame and despair. This Fiend of Corruption appears as a Huge peacock with winged arms ending in featherlike fingers, but he is a potent shapeshifter and more likely encountered as the object of his victim’s desire. His maternal bloodline is currently unknown.
Zalambar the Lying Merchant. A bizarre beast sired upon a defiled and broken couatl, Zalambar is a mighty flying serpent with seven heads. Zalambar’s body is covered with feathered wings. Eblitis’s influence amongst the Djinn is comparitively weak, for they despise his favoured efreet children and are naturally inclined towards goodness. Zalambar is his father’s predominant agent upon the Elemental Plane of Air, where he works alongside a corrupting auran spirit called Valefor the Duke of Thieves. Zalambar seeks to subvert and corrupt minor djinn nobles on his father’s behalf, fomenting black market capitalism and secret trade links with the City of Brass. He works directly against the designs of Chan, seeking to weaken her influence amongst the Djinn.
Tir, Lord of Fatal Accidents. Spawned in ages past through a coupling with a deformed Merrow, Tir appears as a boar-headed fish monster with humanoid arms; one white and one black. He always wears a tarnished brass crown. Tir is commonly engaged upon the Elemental Plane of Water, where he seeks to draw marids towards evil and his father’s designs. The staging ground for this corruption is a pointless little war Eblitis has engineered in the Murky Depths between Blidoolpoolp and a powerful Abyssal entity known as Mot. He occasionally converses with Dagon upon Shadowsea, with whom his father is on good terms. On the Prime, he wreaks havoc upon coastal settlements with tsunamis, typhoons and shipwrecks. The Lord of Fatal Accidents seeks to quash the confidence of any mortal who should presume to have mastered the oceans. Beneath the waves he seeks to instigate cruel empires ruled by evil marids, whom his father would have as overlords of the aquatic races. On Oerth, Tir is associated with the star of Mercury, and is believed to be strongest upon the 13th day of the month.
The 427th Layer of the Abyss is a fabulous plane of endless sand studded with tranquil oases and mountainous sand dunes. The sky is a warm glowing amber, and the sand is perpetually lit as though by the fierce noonday sun. The wind roars and whispers with voices speaking in alien tongues. Travellers here must prepare for harsh desert conditions and sandstorms, as well as the mind-sapping malignance of the Layer itself. Many say that this windswept desert land is part and parcel of Eblitis himself; that his own eyes gaze from the skies as infinite spiralling starry pinpricks, and his multiple maws strip flesh from bones amidst the raging sandstorms.
The Layer has many oases surrounded by palm trees that seem particularly vivid and wholesome. The waters of these pools are perpetually cool, and are said to have spell-enhancing and soporific properties. The central desert has abyssally corrupted versions of many common desert animals including hawks, vultures, cobras, scorpions, fennec foxes and jackals. The most commonly encountered inhabitants by far are demonic elementals of fire, shadow and dust who are the true masters of this desert. Tanar’ri are exceptionally rare here, feeling an overwhelming sense of hostility and malice from the vast skies above. Common untyped demons here include nashrou packs, jariliths and whisper demons, though solitary death drinkers thrive in the deeper wastes. Genies are surprisingly rare out in the wastes too, and even his most ardent devotees sense instinctively that this realm does not welcome them. The Khayal, in marked contrast, consider Nakdar Nakoul as a sacred wonder, and often visit its five empty cities seeking to unveil lost secrets of the eldritch void from which their own ancestors arose. These abyssally corrupted camel riding travellers create no permanent dwellings and never occupy the forbidden cities, choosing to camp outside in tent villages. As the layer recedes further and further away from the centre, the desert takes on an otherworldly tainted aspect and temporal anomalies begin to occur. The flora and fauna of these reaches often have the Psuedonatural template.
Madiyat Almeyadin, the City of Spheres Nakdar Nakoul’s capital city is magically protected from the sandstorms and scouring winds of the Layer. It is an eerie awe-inspiring series of colossal floating spheres composed of obsidian, bronze, brass and copper; hovering beside an inlet of the Soulless Sea. The air here smells of exotic spices and has a coppery ozone tang.
The city’s orbs are riddled with twisting boulevards and caverns. Some are garrisons and combat arenas for Dasim’s troops, others are ambassadorial enclave communities of loyal Khayal, Dao, Efreet and Jann. These genies are ritualistic fanatics who instinctively avoid facing the direction of Eblitis’s avatar at all times; constantly compensating for the gradual motion of the spheres. Tanar’ri are reasonably common here provided they do not cause trouble. There is also a sizable population of fiendish eblis here. Most of the populace hide themselves beneath dusty cowled robes, which is for the best, as beings eldritch and foul commute here regularly to plumb its libraries and markets. Many of the city folk commute between orbs using magic carpets.
Madiyat Almeyadin has extremely valuable arcane lore houses coveted by scholars across the Multiverse. Primes are exceptionally unwelcome here, but many planars travel to Madiyat’s bashaar, including Yugoloths, Shadow Demons, Night Hags, Mercane, Gith, Tso, fiendish Beholders and traders from Leng. Extremely well-connected and wealthy visitors might be able to purchase travel to the City of Brass, the Great Dismal Delve or the City of Onyx.
Eblitis’s avatar resides in a floating spherical palace of gold, studded with garnets and opals. He occasionally deigns to speak in person with a notable supplicant provided they treat him with appropriate respect and protocol. He more commonly delegates official representative duties to Sut, Zalambar or Awar. His attendants are usually a mixture of shadow and fire elementals, and dust quasi-elementals.
The Oasis of Tir The largest oasis in Nakdar Nakoul is about a square kilometre in size. Its waters teem and swirl with elementals, and there is reputed to be a portal to the Elemental Plane of Water deep beneath its surface. Tir is seldom here in person, and considers actual rulership over this realm rather beneath him, so legends persist of desperate planewalkers who managed to bribe their way off-plane through the gate beneath. The oasis is surrounded by a vast wetlands inhabited by fiendish eblis tribes, and abyssally corrupted crocodiles and hippopotami.
The Five Jewels of Eblitis
Eblitis has raised five fabulous cities far out on the borders of his Layer where the air, land, space and time begin to break away into howling darkness. The cities appear shaped from seamless marble; uniformly coloured white, black, red, green and amber. Each is a vast cyclopean metropolis built to the proportions of Gargantuan giants. Their eerie towers, vast rooms and endless plazas have an eldritch perfection and are staggering in their size and beauty. Iggwylv’s writings claim that the Jewels represent Eblitis’s memory of a lost Creation. She suggests that they are representations of the cities of the Gods he dreamed of founding in a course of history that will never be. The Five Jewels are utterly deserted, save for the whispering wind and the dreams and mutterings it carries. Treasure seekers and delvers of lost lore who visit these ghost metropoli seldom return and those who do tend to never speak of the marvels they have beheld. Malhevic of Lunia wrote that the Five Jewels are too inherently blasphemous for even the Abyss to comfortably contain, so they are cocooned within an inertial buffer to stop their influences contaminating surrounding Layers. Accordingly they are slightly out of phase with the rest of the layer and can only be accessed in ideal conditions by skilled planewalkers.
Darkohm Kaziba – the City of False Numbers. Occasionally sought by insane Geometers, the jade city was built using mathematical rules that no longer apply within the current Multiverse. Eblitis refuses to abandon this irrational system of rules, and uses this place to erect empty and colossal monoliths that are toxic to the very nature of the modern cosmos.
Dimshet Varoukh – The Empty Creation. The white city is the best known and most commonly sought of the Five Jewels. The Muta-Araqil assert that this city is an unfinished template that the Speaker in the Void had once hoped to be the keystone of the Multiverse’s civilization. Even the Genies were never intended to rule here, which both horrifies and intrigues his most devout followers.
Kul She’Rahul - The Unbeheld Ruby is the poorest known of the five. Gai Aphon; an alienist who once, purportedly communed with the Draeden Ulgurshek, famously asserted that Kul She’Rahul is a timeless microcosm of a multiverse that will never be.
Vila’ouel – The Black City is recounted in a few mystical Khayal texts known to the Dustmen and the Doomguard. If the rumors are true, it is the closest place in the Multiverse to the first primal void. The buildings here are formed of solidified entropy that flickers with the suggestion of shapes and forms.
Vahasa-Dakhib –the City that Watches. The amber city is said to be a place of dreams and self-reflection. No one comes back from here quite the same, so the veracity of its revelations remains unproven.
Abyssal site: The Burning Tower
Khayal devotees of Eblitis recount hushed legends of the Burning Tower, and those who have returned from its summit as the awful slayers known as the Muta-Araqil. Chronomancers, Truenamers, Chaos Incarnates and Alienists sometimes quest for this site too; hoping to uncover truths about the deeper nature of the Abyss itself and the Age before Ages. Some say that the Burning Tower marks Eblitis’s first point of contact with the Plane, others suggest it is in some inexplicable way a physical aspect of the demon’s psyche, and some even claim it to be a vessel containing an essential part of his being; rather like a giant phylactery.
The Burning Tower lies upon the 129th Layer of the Abyss, commonly known as the Towers of Black Iron. The Layer is a dreary and desolate metallic plain marked by a forest of tall shining black-bladed towers built from the tortured remnants of mortal souls. An atrophied demon called Tulchulcha rules and maintains this place, stalking the land in a giant mechanical construct with many bladed limbs. Tulchulcha’s towers cut and irritate the very sky above, leaving fell weeping gashes in the air around them. The dark is that these structures are parasitic thorns in the Abyss, and that their master uses them to power his local operations directly from usurped planar essence. The Khayal believe that deeper in the layer is a much older structure that radiates a perpetual inertial fire as it resists the plane around it, cutting and abrading the Abyss itself for all eternity. Devotees of Eblitis believe that those who ascend the Burning Tower undergo a metamorphosis into a form more pleasing to the Speaker in the Void. Tulchulcha is rumoured to have unlocked secrets from the Burning Tower too, and has copied its design in miniature; allowing him to rise in power to control the surrounding Layer as its Lord.