Cosmology of Whiteleaf 1 - Structure of Divine Magic (WIP)

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willpell
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Cosmology of Whiteleaf 1 - Structure of Divine Magic (WIP)

As with many other aspects of Whiteleaf cosmology, the number 4 governs the structure of the universe's divine magic system (arcane magic is an entirely separate discipline which doesn't cleave to the same universal architecture). There are four broad overarching "aspects" to clerical magic, each of which branches four times to create the 16 "spheres of influence", and these in turn are subdivided into a total of 64 "divine Domains". In theory, these could further quadruplicate to form 256 total "overspells", each of which has subsequently been specialized to create the spells as they are known (eg Cure Light Wounds and Cure Serious Wounds and Mass Cure Light Wounds and Heal could all be different "intensities" of application for the same overall "Cure Wounds" spell). However, no deity has yet corroborated the latter speculation; only the structure of the Spheres and Domains is concretely known.

Aspect 1: Transcendent Soul
> Sphere 01: Alignment
- Domain 01: Good
- Domain 02: Evil
- Domain 03: Chaos
- Domain 04: Law
> Sphere 02: Conceptual
- Domain 05: Balance
- Domain 06: Magic
- Domain 07: Entropy
- Domain 08:
> Sphere 03: Artifice
- Domain 09: City
- Domain 10: Wealth
- Domain 11: Liberation
- Domain 12: Trade
> Sphere 04: Cosmology
- Domain 13: Time
- Domain 14: Destiny
- Domain 15: Moon
- Domain 16: Courage

Aspect 2: Physical Reality
> Sphere 05: Nature
- Domain 17: Animal
- Domain 18: Plant
- Domain 19: Sun
- Domain 20: Weather
> Sphere 06: Vitality
- Domain 21: Death
- Domain 22: Healing
- Domain 23: Pestilence
- Domain 24: Pleasure
> Sphere 07: Body
- Domain 25: Strength
- Domain 26: Celerity
- Domain 27: Nobility
- Domain 28: Endurance
> Sphere 08: Interaction
- Domain 29: Travel
- Domain 30: Community
- Domain 31: Competition
- Domain 32: Domination

Aspect 3: Extrinsic Relationship
> Sphere 09: Interaction
- Domain 33: Protection
- Domain 34: Destruction
- Domain 35: Creation
- Domain 36: Transformation
> Sphere 10: Operation
- Domain 37: Luck
- Domain 38: Knowledge
- Domain 39: Trickery
- Domain 40: War
> Sphere 11: Passions
- Domain 41: Envy
- Domain 42: Wraith
- Domain 43: Pain
- Domain 44: Hatred
> Sphere 12: World
- Domain 45: Ocean
- Domain 46: Sky
- Domain 47: Cavern
- Domain 48: Darkness???

Aspect 4: Spiritual Underpinning
> Sphere 13: Elements
- Domain 49: Air
- Domain 50: Earth
- Domain 51: Fire
- Domain 52: Water
> Sphere 14: Anti-Elements
- Domain 53: Cold
- Domain 54: Sand
- Domain 55: Metal?
- Domain 56: Force?
> Sphere 15: Inherencies
- Domain 57: Dream
- Domain 58: Madness
- Domain 59: Mind
- Domain 60: Planning
> Sphere 16: Clericalities
- Domain 61: Inquisition
- Domain 62: Purification
- Domain 63: Oracle
- Domain 64: Exorcism

A few that have yet to be placed within this system:
Glory
Charm
Retribution
a homebrew domain called Terror