Arvandor, the Sidhe, and other Feys

5 posts / 0 new
Last post
Samloyal23
Offline
Last seen: 2 weeks 6 days ago
Joined: 2004-05-25 03:44
Arvandor, the Sidhe, and other Feys

I have a Prime Material Plane city ruled by Sidhe, the city-state of Aldea, and I am thinking it should have a portal to Arvandor. What can the inhabitants expect as a consequence of that? Should the portal connect to any specific location? What other portals should a city full of feys have? The city is ruled by arch feys, including Titania and Oberon.

Palomides
Offline
Last seen: 1 week 2 days ago
Joined: 2010-06-26 14:37
Clarifications please

I need a little more information (or information restated in a format my simple mind can understand)
So, you are saying that there is a city on the Prime Material that is ruled by the Sidhe (oversimplified translation - elves who are hostile to anyone except elves and fey)

I would assume that if the city is ruled by Sidhe, then it is populated by only Sidhe (with maybe some elves and fey) and absolutely no humans, dwarves, halflings, etc. Is this what you have in mind?

The link you included describes a forest city hidden under layers of illusion that is so-well disguised that many outside people doubt if such a city exists. Is your city similarly removed from interaction with the rest of the Prime world?

If you are following this mold, I would think of your city as almost being more aligned/connected with Arvandor and/or the Feywilds than with the rest of your Prime world.
With this in mind, as well as chaotic nature of such a place, I would imagine there would be innumerable portals throughout the city (although few that were obvious and permanent).
To the uninitiated, it would almost feel like this city and Arvandor were co-existing in the same space; where a visitor could walk down a "street" and pass back and forth between the Prime and the Outer Plane several times without realizing the transitions. To the residents, it would make sense but to outsiders, it would be like a bizarre dreamscape operating by a set of rules they don't quite understand.

I would further suggest a sort of dream logic to the portal destinations. For example, if this Prime city borders a small tranquil lake; the visitor who walks towards this lake might find himself on the edge of the Arvandorean ocean that houses the sea elves. Walking in the Prime to what looks like a moon-lit glade in the center of the city puts one at the Gates of the Moon (base of the Infinite Staircase)

This "dream-logic" also frees you up that you can insert or remove "gates" to any Arvandorean destination you currently want your PCs to experience.
If the PCs were not aware of the city (as it is described in the link as hidden under layers of illusion), the humans in the area might describe a section of the dark woods as being "cursed" or "fey-touched" and a place to be avoided.
If the Sidhe city is known on the Prime, you could treat it like a specialized Sigil with countless gates that only go to Arvandor or the Feywilds (and maybe a few other locations that thematically match). You just need to come up with some thematic way to tie to the destinations.
I guess the PCs could always hire a guide - but the Sidhe don't sound like they would want to be helpful to outsiders. The resident faeries/pixies/etc. would be more likely to help but might also lead you to a destination where the PCs will be embarrassed or will struggle, if this will amuse the faerie

If I am way off base for what you are envisioning please let me know what you see as your starting point

Samloyal23
Offline
Last seen: 2 weeks 6 days ago
Joined: 2004-05-25 03:44
So, yes, that is about the

So, yes, that is about the size of it. You have a country, Albiona, that was ruled by the Sidhe and was mostly Sidhe, Elves, Brownies, Pixies, Quicklings, Sylphs, and other Fey creatures. Albiona was overrun by migrants from the rest of a collapsing continent that was sinking into the sea a piece at a time. Those migrants have built several city-states of their own. They include Humans, Dwarves, Bullywugs, Centaurs, and numerous other races. All of this was centuries ago, and there is an uneasy peace now, although skirmishes between the cities occur now and then. Part of the coast occasionally slips into the Annwn, the Land of the Dead, and the Archfeys of Aldea struggle to keep their lands from being taken over by Arawn, a fight that began thousands of years ago. Sites around the island, like sacred wells, magical grottoes, and circles of standing stones are connected to other planes dominated by the Fey or various Celtic gods. I am thinking the main portal in the royal palace of the archfey should connect to someplace important in Arvandor. I am just not especially knowledgeable about that plane. The line between the Prime and other planes in this city is thin, and it definetely has a dreamlike quality.

Palomides
Offline
Last seen: 1 week 2 days ago
Joined: 2010-06-26 14:37
Possible Destinations

This is where I might not be that useful, as I’ve done a lot of personalization of the fey/elfin domains (none of it particularly brilliant – otherwise, I would share) so I don’t know the canon geographies too well anymore.

I looked around online and I couldn’t find much for formal or permanent homes of the archfey court but I did find these two sites (one from the Feywilds and one from Arvandor “proper”) that seem like semi-permanent destination one could expect to find:

Senaliesse (Feywilds) - The personal realm of the Summer Queen. Here the Court of Stars holds their meetings and listens to those who would plea from them for relief of their problems. Many petitioners, from all over the planes, bring lavish gifts and offerings all in the hope of grabbing the Summer Queen’s eye.
Senaliesse is a city cradled in the massive forest, between the silver limbs of the massive forest that holds them high above the Feywild. It is said that the Green Lord, Oran, handcrafted this city for the Summer Queen. Weaved into the limbs is the massive city where Summer never ends, coated in heavy ivy and bathed in the light of the stars above.

The Crescent Grove (Arvandor/elfin) – The palace [is] an ever-changing blend of nature and [eladrin] art, combining an architecture of white marble pillars and walkways with enormous white-barked trees. Many turrets went out from the main spire in a confusing yet beautiful way…Only the throne room at the center remains a constant.
Locations within the Crescent Grove include:
--Overlook - A rising tower with windows of crystal offering a breathtaking view of the entire realm, and even into the prime worlds that were home to elves. It is a favorite destination for visitors.
--Wisdom's Height - The palace's throne room
--Vigil's Rest - This was the area for the healing of the body, where ailments and illnesses could be remedied. (If you see your cities more as outposts in a war against Annwn, this might be a logical destination)
--Pureblood - This part of the palace was designated for the healing of the soul, meant for elves who experienced the taint of evil or the weariness of life. (This might make for a good destination for those trying to recover from the emotionally draining effects of Annwn)
--Council Hall - This big tower was the meeting ground of the Seldarine, but also open to visitors

Samloyal23
Offline
Last seen: 2 weeks 6 days ago
Joined: 2004-05-25 03:44
Since Oberon and Titania have

Since Oberon and Titania have a royal residence in Aldea, I think it makes sense for them to have a portal in their palace that leads directly to the Council Hall. I can see the two locales blending into each other. Maybe their throne room in Aldea overlaps with the Council Hall on Arvandor.