We can work on Faction-based class archetypes to slip into future issues. Most recent plan included a Fraternity of Order archetype into the Mechanus issue. Which class should each faction's archetype be for?
Athar: Cleric (godless)
Believers of the Source: Sorcerer bloodline (powers based on reincarnations, past lives)
Bleak Cabal: Oracle mystery (nihilism oracle powers, idk)
Dustmen: Witch (all necromancey and stuff)
Fated: Fighter (more skill points, different class skills, possibly rogue talents instead of fighter feats?)
Fraternity of Order: Rogue (UMD-ey)
Free League: Alchemist
Mercykillers: Ranger (tracking and such, no animal companion)
Revolutionary League: Magus (a roguey/disguisey kind of magus)
Sign of One: Summoner (imaginary friend eidelon?)
Society of Sensation: Bard
Transcendent Order: Druid (connected to the multiverse)
Thoughts? I know the above is really rough rn, but it's a start.