Those with this skill are able to find venues of food and shelter without monetary payment in an urban environment.Checks: On a successful skill check, the character is able to find either food or shelter for a time dependent on their success against their DC as follows:DC 10: The character can find a single standard meal or a place to sleep for up to 4 hours.DC 15: The character can find food or shelter enough for one day.
Created by a suspicious and paranoid sorcereress, this 4' by 6' polished oval obsidian mirror has powerful enchantments that aids the user who knows its secrets in guarding against betrayal and deceit. First, the user can cast any Divination spell known as though it were 1 level lower for memorization purposes.
Members of the Dustman faction often wear heavy and thick dull grey cloaks, their long robes and hood capable of keeping the wearer almost entirely covered. The thick material of the hood dulls outside noise and distractions when pulled over the head, and the rough harsh cloth slightly numbs the skin; the point of all this is to aid the Dustman to discard his emotions by first dulling his senses. By: Christopher Allen
It is rare to find a truly evil bariaur; by and large the race are at least neutral, and largely goodly creatures. Of course, as with all rules there are exceptions, and Gorr the Bloodthirster was definitely an exception. Gorr was a powerful priest of the Abyssal powers, renowned and feared for his brutality and evil.
Given Power: You gain the power to perform a "Life Touch" once per day. While touching a dead body, roll 1d6 per level. If the total exceeds the maximum HP for the creature in life, it is restored to life (but only with 1 HP). Undead are damaged by a like amount by this, but when used in this way, this is a touch attack that requires the usual roll to hit (a normal unconcious body can't do a whole lot to avoid being touched).By: Jacob Driscoll
Type: Psionic Through closer attunement with body and mind, you are able to psychically enhance your strength.Applies: Prereqs: 3+ power points in reserve, ability to manifest at least one psichometabolic power.
Type: Regional In the unique that is the Astral, combat takes on a new perspective. Attacks come from any of the three dimensions, weapons carry little mass, and blows are driven by the force of Intelligance rather than Strength. Those able to adapt to these conditions gain a considerable advantage over their foes.Applies: Anyone who fights on the Astral plane, Githyanki. Prereqs: Int 11+