The planar answer to Elven Chainmail, Teifling leather is masterwork armour which allows reduced armour check penalties, or none at all. It is very expensive and rare, of course, and may entail a trip to the lower planes to obtain some. It is manufactured on the lower planes with materials havested there. (I posted this long ago on the old bone-box rattler site. The specific materials being left undescribed, the honorable Mr Rip Van Wormer suggested that it may be made of actual teiflings.)
This is a collection of sensations hand selected from the vaults of the Society of Sensation. They reflect a variety of lives and experiences that will enrich any who would choose to consider them.
These magical items, which range in power from minor trinkets to powerful artifacts, are usable only by members of the Geometer prestige class from Complete Arcane. In your own game you may wish to make them available to Guvners, or other classes as appropriate.
Even on the Plane of Law, a god can die. However, the thought of crumbling edifices is anethma to the mediators who regulate the plane. However, the lingering power of a god leaves evidence of its passing all the same for even the mediators have limits to their power.
This black metal guantlet, prized by Doomguard everywhere, looks like it has been splashed with acid. Once per day, the Gauntlet of Entropic Grasp can accelerate the already present entropy in a dying creature (one that has -1 or fewer hit points). This effect mimics the death knell spell, killing the target and granting the wearer 1d8 temporary hit points, a +2 enchancement bonus to Strength, and a +1 effective caster level; thse bonuses last for 10 minutes per HD of the dying target.
A lot of adventurers, from the looks of their character sheets, carry everything they own and have nothing much invested in long-term assets. But you? You're a Cager, cutter!
I beheld the creature as it held aloft a sphere of the purest unblemished silver and lo it did open and the demons cried out and vanished. ---Chronicles of Danfarr
"Astralwood grows on the dead bodies of the old Powers of Nature. It is no real wood, but a mixture of the God's essence and Astral energies. "I know of no effects bringing it to the Prime or Inner Planes; it slowly dissolves in the Ethereal; and it adapts in the Outer Planes. That is, wherever you bring it in the Outer Planes, it will not be harmed by the environment, and it will appear like an item crafted on that plane - so much that even spells consider it an original item of that plane. "That is what I know of Astralwood. Oh, and it is rare and expensive."
Requirements:Wilderness Lore/Survival3.5 7 ranks, must have stayed on theethereal for a period of one month, and received tutoring from the EtherfarerSociety.