Tiny Elemental (Negative Energy) Hit Dice: 1d8+2 (6 hp) Initiative: +3 (Dex) Speed: Fly 50 ft.
Medium-Size Outsider (Evil) Hit Dice: 12d8+36 (90 hp) Initiative: +2 (Dex) Speed: 40 ft. Armor Class: 32 (+2 dex, +20 Natural) Base Attack/Grapple: 0 Attack: 0 Full Attack: 2 claws +14 melee, bite +9 melee
Large Outsider (Evil) Hit Dice: 10d8+20 (82 hp) Initiative: +6 (+2 Dex,+4 Improved Initiative) Speed: 45 ft. Armor Class: 24 (+2 Dex, +13 natural, -1 size) Base Attack/Grapple: 0 Attack: 0 Full Attack: Giant c
Small Outsider (Evil) Hit Dice: 2d8 + 5 Initiative: +2 (Dex) Speed: 20' Armor Class: 17 (+1 size, +1 shield, +2 Dex, +3 natural) Base Attack/Grapple: 0 Attack: 0 Full Attack: Claw +3, or Short Sword +3, or Lon
Medium-Size Outsider (Good, Lawful) Hit Dice: 10d8+10 (55 hp) Initiative: +8 (+4 Dex, +4 Improved Initiative) Speed: 40ft., fly 60ft.
Tiny Outsider (Good) Hit Dice: 4d8 (24 hp) Initiative: +2 (Dex) Speed: 15ft., fly 80 ft (good) Armor Class: 20 ( +2 size, +2 Dex, +6 natural) Base Attack/Grapple: 0 Attack: 0 Full Attack: Bite +5 melee
Medium-Size Fey Hit Dice: 5d6+8 (38) Initiative: +2 (Dex) Speed: 40 ft. Armor Class: 15 (+3 natural, +2 Dex) Base Attack/Grapple: 0 Attack: 0 Full Attack: Slam +3 melee
Large Elemental (Fire, Evil) Hit Dice: 14d8+28 (90hp) Initiative: +5 (+5 Dex) Speed: 50 ft Armor Class: 18 (-1 Size, +5 Dex, +4 Natural Armor) Base Attack/Grapple: 0 Attack: 0 Full Attack: 1 Slam +15
Medium-size Outsider (Evil, Lawful) Hit Dice: 6d8+6 (33 hp) Initiative: +2 (Dex) Speed: 30 ft., fly 30 ft.
Medium-Size Outsider (Lawful) Hit Dice: 10d8+20 (65 hp) Initiative: +2 (Dex) Speed: 30ft. Armor Class: 21 (+2 Dex, + 9 natural armor) Base Attack/Grapple: 0 Attack: 0 Full Attack: +3 frost brand greatsword
Every few years the Clueless change their view on how the planes fit together. Every few years we prove why we call them Clueless.
— A Greybeard reviewing the third edition of a Prime book on the planes