DM Screens - We just completed our second draft of our screens for the Planescape setting, one for 3.0 and one for 3.5. These are four panel screens complete with some art for your players to stare at while you pontificate. We have them in two formats, the first in four pages to be printed out on your home printer the second in a single wide panel if you wish to print it at your local print shop.
Introduction – This is an introduction to the Planescape Campaign Setting, including information about the PS3E project, the history and themes of Planescape, and a description of the cosmology itself.
Factions - This chapter introduces the 16 major factions of the multiverse, including the history of the factions and a detailed description of each group. This chapter also explains everything a player needs to know about being a member faction and using the material found in Chapter 4.
Now includes prestige classes, including those graciously provided by kriegstanz.com
Magic - Magic is an essential element of the planes, and the types of magic are a lot more varied. Included here are rules on some new types of magic as well as spells specific to planar life or the factions themselves.
Sigil - This chapter provides players and DMs with a complete guide to Sigil, the City of Doors, a central metropolis in the multiverse and the main city for many Planescape games. Written from a planar perspective, for planar characters familiar with the Cage, the level of detail should please all readers.
The Planes And Beyond – This chapter takes a more in depth look at the cosmology of the multiverse, mirroring books such as the Manual of the Planes while providing a Planescape spin. The information here provides players with everything they should know when playing planar characters.
DM's Dark – This chapter includes advice for running Planescape games, background and plot information that players should not know but DMs may find useful, and tips for customizing the setting to your liking.