The Planes

The Broken Ring

Zorlax's picture

The Ring of the Heavens

After their victory over the primordials in ancient times, the gods decided to end the threat for good. In concert, they forged a great ring, a containment for the remaining and free-willed primordials, a containment for the Elemental Chaos.

On this ring, 16 "outer" planes were arranged  in perfect symmetry, corresponding to the alignment of its inhabitants (lawful, chaotic, good, evil, and differentiations between). The Outands, a 17th, neutral plane capped the trapped Elemental Chaos and hid it from the sight of the gods.

Adventure Hook Junction I

Clueless's picture

Happy Holidays!

 

Here's to hoping all of you have found yourselves surrounded by friends and family this season! I and my bevy of mephit assistants present to you:

Adventure Junction I.

Our first compilation of 100 plot hooks and campaign seeds.

4th Edition Planes: Interview with the Writers of the Manual of the Planes

Clueless's picture

Continuing with our interview series on the planar options available nowadays to Planewalker...

Optional Rules for Races in Mage: Planescape

Clueless's picture

ImageOne mephit minion in particular pointed out, in his wisdom, that he happened to have some alternate rules for Planar Races that went along with O'Rance's conversion for Planescape to Mage. After much negotiaion, and some obligatory begging (you know how mephits are) - I'm lucky to present Matthew Rees's approach to the Planar Races in the Storyteller system.

Conversion Guide for Mage - Part 2 - DMG

Clueless's picture

ImageMore of Mr. O'Rance's work has been found in the eddies of the Astral where it vanished to. My mephit minions located the Mage-DMG, so I'm happy to present to you the second half of the Conversion Guide for Planescape to Mage the Ascension.

4E Planscape: The Factions

Otogi's picture

Within Sigil and the planes exist Factions, organizations which adhere to a certain belief, which shapes the multiverse even further to their ideal. Indeed, many call them philosophers with clubs.

They hold many positions in the City of Doors and run many of the services, from the prisons held by the Mercykillers, to the Foundry worked by the Believers of the Source, to the Dustmen operating the Mortuary.

Conversion Guide for Planescape to Mage: the Ascension

Clueless's picture

Image

A while ago I was emailed a copy of a conversion for Planescape to Mage: the Ascension. At the time I had no idea who the author was, so it took quite awhile for me to track down Mr. James O'Rance. I recently got in touch with Mr. O'Rance and he graciously gave us permission to host his work.

Conversion Guide for Planescape to HERO

Clueless's picture

HERO Games Janus Aran has put together a conversion for Planescape (in 2nd and 3.x formats) to his preferred system: HERO. Here you will find Janus's conversion guide for Planescape to HERO, the first in our efforts to bring the Planes to other systems.

PathFinder Planes: Interview with Todd Stewart (Part 2)

Clueless's picture

Welcome back! This is part two of our interview with Todd Stewart, the primary designer of Piazo's Pathfinder Setting Cosmology. If you haven't read part one yet - go read! Then get right on back here. Our second half of this interview focuses on the Inner Planes, and some overall questions about the cosmology and how to go about using it in a game. Settle back and listen up...

PathFinder Planes: Interview with Todd Stewart

Clueless's picture

There've been a lot of questions floating around our forums about the planes in this new age of gaming we've found ourselves in. Which is to say, a lot of the folks around here have been looking at the Planes in 4th edition, and the Planes in Paizo's Pathfinder setting and wondering just where their own Planar adventures would fit best.

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