Which edition/system do you use?

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KnightOfDecay
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Which edition/system do you use?

With all the different D&D editions, Pathfinder and other systems out there, I'd be interested which edition/system you actually use or plan to use for your PS games.

I DM a 3rd Ed. campaign and am player in 2nd Ed. campaign.

Wicke
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I had been using Pathfinder,

I had been using Pathfinder, but any more I'm really digging 5th edition. There's a part of me that wonders what it would be like to try picking up 2nd ed again, just to see how it plays.

Karsus
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I've been playing 3.5 for

I've been playing 3.5 for most of the past decade, and made the jump over to Pathfinder last year. Though I look to 2E for anything related to the planes. :)

Simile
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Rules?

When I used to play, it was either with 3.0 or 3.5 edition. But the games were often rules light to keep it as cinematic / immersive as possible.

Elda King
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I have DM'd a D&D3.5 game,

I have DM'd a D&D3.5 game, though it started on the Prime and we stopped playing soon after getting to Sigil (it did include some factions and planars, though). I started a D&D4E group but it didn't go far enough...

Another time I wanted to try the Mage: The Ascension adaptation, but my players made me use D&D3.5 instead. I just don't feel like D&D is a good fit at all...

Looking forward, I'd probably use Fate Core or another version of Fate the next time I run a Planescape game.

Unsung
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I ran two parallel Planescape

I ran two parallel Planescape campaigns under the 4e regime. It was not great as an iteration of D&D, but the combat was fun (albeit lengthy) and as Elda King points out, D&D's RAW don't do much for Planescape anyway. Both games started out as an introduction to the planes for a bunch of clueless primes. Mage and Fate are definitely a way better fit if the power of belief is the focus. Really, any system that's more ad hoc about GM rulings (which to some extent includes 2e) and less combat-centric than D&D is probably better-suited for what Planescape sets out to do.

Then again, past a certain point, trying to contain the spirit of Planescape as a whole under any set of rules sort of misses the point entirely. There are powers in this universe to which the rules as we know them do not apply, beneath which we mere mortals can only posture and fumble. The hidebound nature of Vancian spellcasting and the clumsy, deadly combat of 2e probably captured the intended spirit better than the cantankerous powerhouse of 3.x, or the pushbutton approach of 4th Ed. Too much efficiency ends up feeling decidedly un-D&D, and by that token, un-Planescape.

I'm embarking on a new campaign using 5e, an edition which holds a lot of promise. If there are two things I wish had been carried over from 4e, it's keywords for spells, and those tidy little stat blocks for monsters. Seriously. You could still have the longer monster entry, but an addendum with multiple brief stat blocks of the same monster, each customized for what's important about that monster in a given encounter. Print them out on cards, along with magic items. Don't make the Gamma World mistake of booster packs, just sell them as a big album, you'd be printing money.

Wicke
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Quote:I'm embarking on a new

Quote:
I'm embarking on a new campaign using 5e, an edition which holds a lot of promise. If there are two things I wish had been carried over from 4e, it's keywords for spells, and those tidy little stat blocks for monsters.

I don't know about the spell keywords, but the monster stats seem pretty tidy. Most of the extra statblock text is related to monster special abilities, which can probably be pared down to something more reasonable. I've been doing some 2E to 5E monster conversions for the game I'm running, using the "Create a New Monster" section of the DMG. The process goes pretty smoothly and the monsters I end up with a feel about right in play, though I may need to do some more testing and tweaking.

TravellingStory...
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I consider myself a 3.5

I consider myself a 3.5 player but given my gaming group I have more roleplay experience with AD&D.

In the last year I have been reading a lot of Pathfinder but I have not joined a campaign. More, I am actually in the process of starting a Pathfinder campaign.

snabul
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Warhammer Fantasy Roleplaying Game

I prefer the WFRPG Rule Set, because XPs earned are used to improve the PCs directly. There are no levels. My players love the planes because of it's tone and the many possibilities of developing the PCs. Using WHFRPG rules makes it very easy to introduce new skills and even fits to the Immortal Rules of the good old "D&D Golden Box" in which the PCs become deities. We use these rules, too. That is very much fun in an awesome planescape setting. ;-)

Quickleaf
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Right now I'm just playing in

Right now I'm just playing in @Unsung's PS game online, and that is with 5e.

I'm pretty sure if I ran it I would use 5e. With a sprinkling of things borrowed from indie games.

Githyankee
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I like 3.5e or Pathfinder.

I like 3.5e or Pathfinder.
Mostly because, as far as D&D goes, they seem pretty customizable, if you have a unique planar idea.

Though I think for Planescape I'd rather use other systems, like Fate.