Planar banishment and where you call home

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DigitalGeist
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Planar banishment and where you call home

The banishment spell works a bit differently in 5th edition than it used to. (For those of you without a phb near you, it even works on primes on the prime material, trapping them in a demiplane for up to a minute)

In any case my actual question pertains to is I have a character in my gaming group whom was born while his parents were imprisoned on Baator. Is that character now a planar native of that plane and sent there if she is banished by default or does later actions she takes/outlooks she may possess form a stronger connection, sending her elsewhere?

Opinions? Any traditional rules on this?

Wicke
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I was under the impression

I was under the impression that becoming a planar is a multi-generational thing. If your character were conceived of on the plane and continued to live their for their whole life, then maybe their children might tend towards becoming planars, but merely being born on Baator is just an unfortunate (or fortunate, depending on your character's outlook) circumstance.

Jem
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As it happens, this was an

As it happens, this was an actual situation for a character of mine: he was an air genasi, grandson of a djinn, and had lived on the Plane of Air for (almost) his whole life -- but he was born on the Plane of Fire, where his mother had spent a short time in slavery.

When he needed a safe planar environment, planar bubble wouldn't work for him -- it'd roast him.

If you want to make it take a longer time for someone to "go native" somewhere, or even allow them somehow to ritually change their planar home, that's fine. But generally speaking, it's where you're born. This might have something to do with your first breath, or how the baby is ensouled, or what material went in to creating it in the womb. Perhaps conception does the trick too. It's a question of metaphysics that probably won't unbalance the game whatever you decide.

An interesting example from mythology might be Persephone in Hades. It took eating just six pomegranate seeds to trap her there for half of the rest of her life. While just eating the food won't do it for someone who's already alive, it might suggest that it doesn't take much to make a baby a planar.

Wicke
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I'm trying to remember all of

I'm trying to remember all of the places that talked about this sort of thing. I'm drawing a blank, but I swear I had read that it takes a while for a population to go native.

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It's a question of metaphysics that probably won't unbalance the game whatever you decide.

And yeah, that's a better answer. It's likely not to make *that* much of a difference as far as the game balance goes, and my usual reaction to these sorts of questions is to go with the Rule of Cool. A character born on Baator who's now somehow tied to the plane strikes me as a lot more interesting than just another Prime that was just born there.

Quickleaf
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It's implied that it takes a

It's implied that it takes a while (as in generations) for primes to become planars, what with the halflings in limbo still being prime after having been there for more than one generation.

However, there were no hard and fast rules about it, so definitely room for DM interpretation.

Personally, the idea of banishment working on a character on their home plane just doesn't feel right to me.

Jem
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I think Barnstable is so

I think Barnstable is so recent a shift that many of the halflings there were born on the prime, while those born since the shift are now planar.