Magic Items and Priest Level loss

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Ocule
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Magic Items and Priest Level loss

So im running dead gods right now with 5e D&D and was trying to figure a few things out. Ive ported over a good deal of the rules straight from the AD&D campaign setting and am trying to recreate the feel.

First, magic items. The party has the following:
Wand of Cinders (Stinking Cloud and Burning hands are on the wand)
Radiance (An artifact sword based on the holy avenger. Naturally a plus 3 crafted on the prime material)

How should I handle radiance in terms of magic item reduction. It is currently a +1 Longsword that can shed bright light in 10 feet as a bonus action from the last campaign it was in. For purposes of item level loss should i treat it as a +1 or +3. Or should i give him the opportunity to reattune magic items to a different plane. Kind of like, reforging the item.

Second, they are on yggdrassil at the moment so i was considering evening the playing field by giving the other players their own permenant magic items. Any suggestions for stuff that is unique and interesting. Currently have a druid, priest and wizard without a magic item currently.

Priest level loss, the paladin with the sword follows on a power in mount celestia. Any good way to hand him a power key? It seems to be that having a specific deity kind of neuters you in planescape.

Simile
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Ignorance is bliss

One simple solution is to do away with the level loss for characters. I've never penalized players for choosing a specific deity for their characters to follow. Certain spells might be augmented/suppressed/modified depending on the location in which they are cast - but to deny spell levels always seemed a bit harsh to me.

Item level loss on the other hand can make for some interesting role-play challenges. I allowed item retunement in my campaigns, but it often had unexpected consequences...

Ocule
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It seemed a fair trade off

It seemed a fair trade off for being able to pretty much ignore planar alterations. So it seemed thematic enough. Especially since power keys make spells better than they were before.

how well has item retunement worked for you?

KnightOfDecay
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My players actually wanted

My players actually wanted magic item level loss to be included into our campaign, as it creates lots of planescape flair and they enjoy the tactical component of having or not having the right equipment at hand.

I'd treat Radiance as a +3 sword and in the following way:
level loss -1: sword counts as +2, the +1 bonus is lost
level loss -2: sword counts as +1, no further penalty (or maybe the lights radius is reduced)
level loss -3: sword doesn't count as +X anymore but still as magical, the light power is lost

Hmm, I'll think about your other two questions.

Simile
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Plane Flavoured Armaments

> how well has item retunement worked for you?

Usually involved looking for a smith, artisan, or other specialist to re-arrune the weapon or choice. Cue a whole series of mini-quests that aimed to highlight the nature of the plane.

After a few such episodes the players gave up. One character put her foot down and said: "I'm fed up all this attuning nonesense. We just end up with emotional weaponry that gets upset when we visit planes of opposing alignment. We have enough emotional issues to deal with a rogue modron and bleaker prophet..."