So im running dead gods right now with 5e D&D and was trying to figure a few things out. Ive ported over a good deal of the rules straight from the AD&D campaign setting and am trying to recreate the feel.
First, magic items. The party has the following:
Wand of Cinders (Stinking Cloud and Burning hands are on the wand)
Radiance (An artifact sword based on the holy avenger. Naturally a plus 3 crafted on the prime material)
How should I handle radiance in terms of magic item reduction. It is currently a +1 Longsword that can shed bright light in 10 feet as a bonus action from the last campaign it was in. For purposes of item level loss should i treat it as a +1 or +3. Or should i give him the opportunity to reattune magic items to a different plane. Kind of like, reforging the item.
Second, they are on yggdrassil at the moment so i was considering evening the playing field by giving the other players their own permenant magic items. Any suggestions for stuff that is unique and interesting. Currently have a druid, priest and wizard without a magic item currently.
Priest level loss, the paladin with the sword follows on a power in mount celestia. Any good way to hand him a power key? It seems to be that having a specific deity kind of neuters you in planescape.