Finding a Power That's Right for You

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Namer
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Finding a Power That's Right for You

Hey all, long time listener, first-time caller. I'm running a Planescape campaign using 5E and one of my PCs is a rogue modron war cleric/fighter who, partially because of retooling from when I converted the game from a previous system, currently has no god that they worship. rather than retcon, the player and I decided this: the modron has been getting powers from multiple powers in the war domain, possibly due to some cosmic fluke, and they're all a bit miffed about it. I'm trying to write up an adventure where the modron is confronted by various powers or their proxies and asked to take a side. Any ideas? Right now I have them stumbling through, say, Acheron on an unrelated quest when they get a summons to Hextor's realm, that kind of thing.

KnightOfDecay
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Hmmh, as many of the gods

Hmmh, as many of the gods with the war domain tend towards chaotic alignments - Ares, Tempus, Ishtar (at least in the version presented in Dragon Magazine) - you could make it an incursion of chaotic warriors/proxies on lawful Acheron.

Depending on the alignments represented in your party and especially the alignment of the modron PC (lawful neutral?) this could create an interesting moral dilemma and gchallenging roleplaying opportunities e.g. chaotic good vs. lawful evil.

Edit: And welcome aboard!

Namer
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Thanks! Yeah, the modron is

Thanks! Yeah, the modron is lawful neutral. I do like this idea a lot, the other members are NG and CG so they might want to join the other side.

I think 5E has shifted a few things around, Tempus is True Neutral now and Bahamut and Torm have War as possible domains, so there's a couple non-chaotic non-evil options, at least.

Simile
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Good vs Good

If the party has NG and CG members, how about making a conflict between two Good-aligned Powers? The conflict could revolve around whether the better choice is to wage war for the sake of individual(s) or try to make peace for the greater good?

For example, a Power of nature has an output on the Upper planes that is being encroached upon by a Power of argiculture. One is on the side of unspoilt nature and the other is working in hamorny (but still taming nature). Blood has been spilled already and armed conflict is all but certain... Honour must be upheld by both sides as the loser will also loose face/standing with other Powers.

Which side do the heroes choose?

Jem
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Chaotic deities of war, I

Chaotic deities of war, I think, tend to prefer individual heroes -- which the rogue modron is, in the sense that he's estranged from the modron hierarchy. Lawful deities of war tend to emphasize armies and unit discipline. (Bahamut draconic paladins are, of course, mostly individual, but a dragon is one-man army himself anyway.) This would seem to be a modron's natural inclination.

Perhaps, if you haven't already run this (I know I'm a week late to the thread; been away), the plot could resolve around the tension between these two ways of making war. Representatives of various gods could act as advisors suggesting strategems ranging from sneak missions to single combat to recruiting a mass army to deal with some big problem. Maybe a conflict between armies of Gruumsh and Bane is spilling through a cubic gate that two substantial troop bodies are fighting over -- considering that one of the gates is always to the Material Plane and both of these guys actively encourages collateral damage, this is a serious issue! And having six gates available would certainly allow you to pull in representatives of war deities from many alignments; just have the other gates be to planes of the deities in question, who are willing to work together to see it stopped.

Since our modron is reaching out to deities of other races anyway, perhaps some racial deities might have an interest in him! Imagine a modron worshiper of Clanggeddin Silverbeard just because that Power's advisor spirit made the most sense to him.

Namer
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I actually haven't run this

I actually haven't run this yet (planned this out ahead of time plus scheduling delays) but I've re-written it based on everyone's suggestions. Looks like a more solid adventure now :)

snabul
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create a new god

I would have a totally new deity spawning, caused by the modron getting rogue.
The deity is very, very small now, and encourages the modron to believe very strong, to let the deity grow.
I would give the deity more power each time a new believer is won and each time they gain Levels.
The deity could be an NPC run like an immortal of D&D, but with simplified rules.
Remember Terry Pratchet, may he rest in pieces, who wrote a novel about this.