The Far Realm as a transitive plane

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elderbrain
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The Far Realm as a transitive plane

The Far Realm is sometimes described as "Outside" - suggesting that the Great Wheel cosmology is INSIDE it. Taking that thought a step further, what if the Far Realm contains multiple alternate cosmologies "floating" in it, each in its own sphere, similar to how the Spelljammer material posits each Material plane campaign setting enclosed in its own Crystal Sphere bobbing in the Phislogion? Characters who visit the Far Realm could access entire different realities - or perhaps these other tangents could be reached by rare portals in Sigil, thus avoiding potential hazards. The Far Realm might be the long-sought-after third transitive plane - the Ordial, alongside the Etheral and Astral...

Jem
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Yes, I could see the Far

Yes, I could see the Far Realm offering transit between alternate Wheels.

But Lord, that's a trip I don't think you could even pay Tarsheeva Longreach enough to take...

Simile
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Anything to declare?

It's in an interesting idea. I'm with Jem on this one though... It makes for an excellent transitive plane if you are happy to leave your sanity behind. Also, I've heard that the natives like to make 'improvements' to travelers...

elderbrain
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Yes... especially a

Yes... especially a particular unique being I'm in the process of statting up now (cue maniacal laughter). But in the words of Captain Jean-Luc Picard, "Let's see what's out there."

Ash Nocktem
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Far Realm portals

I've used this concept myself in the first Act of a game I'm DMing right now, but with slight alteration. You see, Far Realm is described as paralleled layered alternate reality, so it's pretty similar to oerthian 'Tovrag Baragu' - megalith shrine from "Die Vecna Die" (TSR 11662). Since there is only one canon portal to the Far Realm and it was in 'The Gates of Firestorm Peak' I've created a term "thinness" - a portal-like spot or place where Far Realm's influence is high enough to affect classic non-lovecraftian three-dimensional space. It functions as a disintegrating 'virus' to every traditional matter from a brick wall to adventurer. All you need to use such 'portal' is to fail you Reflex Save DC 14 to catch it and wait till your HP fall to 0 as it eats your body and gear. After the moment you're consumed by 'thinness' you're in Far Realm as it can be experienced by mortal mind. And may the Powers be merciful.
Dabus hunt affected structures and sods without mercy.
Planars can see 'thinness' as a portal, Primes just see a glowing ghastly blue shape of an affected object.

Simile
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Food for thought

Elderbrain: is it a case of "Insanity, the final frontier"? Or more along the lines of expanding consciousness beyond understanding reality in three dimensions of space and linear time... to a reality that allows seemingly impossible dimensions of space/time to coexist simultaneously... perhaps there is even an ecology of space/time swarms that feed and breed with each other...

Ash Nocktem: I like the idea of being consumed, literally, in to the Far Realm. Does this mean that to transition back in to what we would call normal planar reality, the traveler needs to consume part of its environment in order to reconstitute it's original body shape?

Ash Nocktem
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>>Simile First of all, sorry,

>>Simile First of all, sorry, but I post a lot.
You see, my party is on a trail of a strange drug called "Cassandra's tears". It was made by Godsmen group lead by ambicious aasimar, who thought what selling unstable drugs, based on Grell alchemy is equal to giving people a choice and a test to prove themselfs in a LifeForge at the same time.But his formulae was flawed. Main components were: powdered stone from astral body of a dead god from Prime, exposed to Godsmen power of belief, grell alchemical binding solution and crystallised conjured astral essence. A gnome arcanist from Tvashtri's labratory linked 'thinness' to usage of a drug, coz it was appearing in gathering places of addicts, but he could not create a cure without knowing the dark of the grell alchemy. But being a wise basher, this gnome - Walken - concocted a counter-potion. He used Raw Eather, exposed to Athar influence and phase-spider extract. So Eather countered Astral, Athar belief power countered Godsmen and planar shifting of a phase spider countered the layer-shifting of a Far Realm. As above so below

To neutral the effects of Far Realm's taint my players used Walken's decoction. If one of them would have slipped into the 'thinness' and used one such potion, he would end up anywhere inbetween of eather and outer planes.

elderbrain
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Remember, Simile, that the

Remember, Simile, that the Far Realm only seems to be a realm of insanity to non-natives! To natives, no doubt the place makes sense... even if they couldn't explain how to a non-native. That doesn't, of course, mean the realm is necessarily safe or friendly to natives, any more than the Abyss is for Tanar'ri. Some natives might have traveled to the Prime or other planes because those places were less hostile, or had easier and more numerous prey!

Rolro
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Isn't the plane of Shadow the

Isn't the plane of Shadow the third transitive plane?

and I thought the Ethereal contains all possible universes

Ash Nocktem
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timeline

>>Rolro I think it highly depends on the timeline you're playing in. If we're talking classic Planescape "now"(Hashkar 127/1369 DR/587 CY) than the so-called 'Plane of Shadow' is still a demiplane in Ethereal Plane.

Jem
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The Plane of Shadow is a

The Plane of Shadow is a demiplane in the Ethereal. The Ethereal surrounds all the demiplanes and the Elemental planes, and touches all Prime Material worlds; it does not touch the Outer Planes. The original post is talking about alternate Multiverses entirely, like our Earth compared to the D&D world. (Our Earth is not a Prime Material world that can be accessed by, say, portals from Sigil or by spelljamming.)

In older D&D material, quite rarely, the Plane of Shadow was said to be the waystation between such different realities, allowing for adventurers to do things like visit modern Earth, but for obvious reasons this was not a frequently used element of the setting.

Rolro
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In 3e Planewalker Campaign

In 3e Planewalker Campaign Setting the Shadow does touch the Outer Planes, but I guess it depends on which edition you use.

Simile
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Pockets

Thanks for the responses, makes sense.

Regarding the Plane of Shadow, the way that I have conceptualized how it's a demi-plane in the Ethereal and a transitive plane is thinking of it as a non-contiguous transitive plane with deep and shallow regions.

In other words, the demi-plane in the Ethereal is the deep Shadow plane that exists as a pocket within the Ethereal. All other shadows cast on other planes are, in my view, pockets of shallow shadow plane that overlap with the surrounding contiguous reality.

Rolro
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I've wondered if there could

I've wondered if there could be parts of the Far Realm that are good, that ''Points of Light'' concept WotC had could make the place possible to travel through.

Simile
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Inner Plane examples

If the inner planes have a few points of light even in the most hostile of planes for mortals to survive in, then it's reasonable to expect a few points of light in the Far Realm.

On the other hand, I've always thought of the Far Realm as a place whose very existence causes mortal minds to become unhinged. Mind flayers originate from that realm and their thought processes are pretty alien. But perhaps their points origin are less madness inducing than others.

Ps. I am not an expert on the Far Realm, just played some Cthulhu awhile back. Hopefully someone more knowledgeable will chip in.