Epic Campaign Arc Or What Might Scare a Baernaloth?

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Brolly's picture
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Epic Campaign Arc Or What Might Scare a Baernaloth?

I’ve been pondering what to do for a large story arc in a Planescape game. How to come up with something epic to be simmering behind the scenes.

Thinking about it I’ve come up with the goal of a good PS gm is not to answer questions about the setting, but to get the players to ask more questions. Never reveal everything but hint at everything.

I also thought on what would scare a Baernaloth. What would really get under their skin. And one thing I came up with is a Baern that is obsessed with the past. “What came before!” running across what could possibly be an old displaced version of the great wheel complete with a few shriveled exemplars, reduced to almost nothing but still being no matter how they shrink, and have them identify him and his as the ones that came after them, implying that he will eventually share their fate.

Also adding the allusion to “seeing signs of the next existence leaking into the multiverse in the form of the outer realms/lovecraftian D&D stuff and you could hit a being like that with cosmic horror. Of course leave it up to the players to decide if it is real or not, leave enough doubt.

Last seen: 4 months 3 weeks ago
Joined: 2009-04-24 21:17
You could have the Baern

You could have the Baern start acting irrationally towards anyone or anything he perceives as belonging to whatever is coming next. Basically take the paranoia of your typical 'loth and crank it up to 11, to the point where his actions are starting to have a ripple effect on other 'loths plans.

Unsung's picture
Last seen: 1 year 7 months ago
Joined: 2012-10-04 05:01
Poor devils! After all, they

Poor devils! After all, they were not evil things of their kind. They were the men of another age and another order of being. Nature had played a hellish jest on them - as it will on any others that human madness, callousness, or cruelty may hereafter dig up in that hideously dead or sleeping polar waste - and this was their tragic homecoming. They had not been even savages-for what indeed had they done? That awful awakening in the cold of an unknown epoch - perhaps an attack by the furry, frantically barking quadrupeds, and a dazed defense against them and the equally frantic white simians with the queer wrappings and paraphernalia ... poor Lake, poor Gedney... and poor Old Ones! Scientists to the last - what had they done that we would not have done in their place? God, what intelligence and persistence! What a facing of the incredible, just as those carven kinsmen and forbears had faced things only a little less incredible! Radiates, vegetables, monstrosities, star spawn - whatever they had been, they were men!
--H.P Lovecraft, At the Mountains of Madness

How truly understandable the baernoloths’ motivations are is debatable, but the idea of such ancient beings experiencing fear or regret (like Daru ib Shamiq) comes sort of close. Whether they were mortal once, if not human, it would be interesting to explore the pathos of their situation.

I like the concept of a forgotten former Wheel, complete with its exemplars of another age. The idea of all of them meeting on a shrunken, iconic representation of the planes as they used to be-- a ring divided into seventeen (or more, or less) squares, each occupied by the survivors of an ancient race. The kamarel, perhaps, the ancient Baatorians, possibly. Some of the spaces would be empty, of course, after all this time. It puts me in mind of Morpheus’s visits to Hell and the realms of his siblings, in The Sandman. (That’s a compliment.)

Another thread I dug up and found interesting:
Ancient Planes Project http://community.wizards.com/forum/other-published-worlds/threads/888316

Last seen: 1 year 10 months ago
Joined: 2014-12-03 08:07
Unexpected consequences

> I also thought on what would scare a Baernaloth.

Good. Pure goodness. The way that this would tie in to the Baernaloth is that whilst examining their recent schemes, plots, and intrigues... they discover that there is a growing trend of outcomes that promote the greater good.

Whilst the first few such instances may be explained away as mistakes - when it grows in proportion - others of its kind will start to notice.

Could there be a flaw in the Baern that is corrupting it towards goodness? Did some event it orchestrated result in a seed of goodness getting embedded in their essence?