Are Mimirs sentient?

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elderbrain
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Are Mimirs sentient?

If you read the evil Aasimar Qaida's entry in "Uncaged: Faces of Sigil", her stolen Mimir seems awfully talkative and responsive to the questioning thief. It not only answers questions but makes hypothesis (that Qaida will be searching for it), etc. In other words, more like the responses of a person than a mere object. Could Mimirs be sentient beings?

KnightOfDecay
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The typical Mimir is probably

The typical Mimir is probably nothing more than a recorder, but it seems logical that a powerful being/wizard would equip it's Mimir with further functions, analysis-techniques, maybe even sentience.
If you think of the mythological Mimir some kind of "counselor"-function seems rather natural.
Maybe a Mimir was created as a sentient being, maybe at some point the recorded information creates a spark of sentience (I, Mimir) - there are many possibilities.

In our campaign we had "malfunctioning" Mimir which acted rather independently and was kind of a comic relief.

Unsung
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...

If Morte can be a mimir-- ie. he isn't, not exactly, yet for all intents and purposes he *is*-- that broadens the field considerably. Any talking head that serves as a kind of planar guidebook could be a mimir. Perhaps it's just a kind of snobbery to say the word only applies to the silvery skull constructs?

For instance, maybe 'mimir' was a part of the cant that changed over time, a more generic term that became tied specifically to the little skulls as those became popular. That seems to have been a long time ago-- I remember reading about folks who find old mimirs, steal them, hoard them, but does anyone actually make them anymore? Was there ever a specific mention of who made the first mimirs in any of the books?

...Presumably if they weren't named after Mimir, in our world they could've been called Baphomets or John the Baptists.

@KnightOfDecay- Heh. In our campaign, a flock of rusty, scrambled mimirs were a flying pest in the Grand Bazaar, like pigeons.

Quickleaf
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...

I too played around with the strict definition of what constitutes a "mimir", and I think there is a lot of fun to be had with the ambiguity!

We had a mimir acting as the familiar of a deceased mage, though it was unclear if it had independent thought before the mage died or if it was the skull of the mage's former familiar.

A mimir which was actually the skull of the dissembled god Osiris, though at first appeared to be a magic item mimir made by Isis.

And a severed King's head which spouted bizarre predictions and was kept on a silver platter...which may or may not have been a mimir.

KnightOfDecay
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@Unsung and Quickleaf: Very

@Unsung and Quickleaf: Very cool ideas! Think it's at the time to reintroduce some "Mimir-action" into our campaign ;)

Simile
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Ghost in the Skull

Perhaps some Mimirs accumulate sufficient information for the knowledge contained therein to gain some level of self-organization that manifests seemingly as consciousness. A sort of rogue Modron of a purely data variety that has imprinted or absorbed one or more personalities in the past...

KnightOfDecay
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Quote:Ghost in the Skull

Quote:
Ghost in the Skull

Hah, great idea! A Planescape/Ghost in the Shell campaign would be awesome!
Unsung
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Fantastic. Coming into

Fantastic. Coming into sentient mimir-hood from the opposite direction.

Wicke
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That's an interesting idea.

That's an interesting idea. The more a Mimir learns, the more it's likely to grow independent. Imagine an entire underground network of these awakened Mimirs, each keeping tabs on the goings on of the planes. Heh...tie it in with the ideas developed in the Bytopia renovation, and have the mimirs crafted by Bytopian artisans so that they can passively witness and record events across the planes, then return back with the knowledge they've accumulated.

Simile
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Nature finds a way

Think... "Information wants to be free" intersects with "rise of the machines". It might make for an interesting campaign to find the original mimir in order to 'reset' it. Consider if you will every mimir becoming sentient at the same time when they reach a tipping point.

The psychic shock-waves of multi-planar spontaneous sentience results in the original mimir achieving a divine status. In order to protect its believers, he seeks to enslave planewalkers to accumulate yet more knowledge... and power.

It's up to the heroes to travel back in time to the original mimir and put in a fail-safe that prevents mimir from becoming sentient. Unfortunately the god-mimir has sent back its own agents in time to thwart the heroes.

OK, so it's not an original plot-line - but that means the GM can throw in all manner of curve balls to prevent the players from meta-gaming and short-circuiting / derailing the campaign.

For example, the original mimir is a humanoid entity that belongs to an entire race of beings with a share consciousness and knowledge pool. Long ago a powerful being killed them all off except one, the entity destroyed the mind of the last mimir, but lost all of the race's knowledge in the process. None the less the entity was able to keep the head functioning as a recording device and worked out how to produce copies of the head - giving rise to the mimir market of today.

the god-mimir wants to track down the entity that destroyed its race and enslaved it as a recording device in order to take revenge.

It's just a thought.

Unsung
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It's got legs. I like it.

It's got legs. I like it.

Palomides
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Original Mimir

If you go by the original Norse legend, Mimir was a man (I think - maybe he was a minor god of wisdom) that got killed when the Aesir and the Vanir factions of the Norse gods originally warred against each other (before forming their current stable relationship). The original Mimir head has been providing council to Odin for countless ages.

I always assumed that the rest of the artificial mimir heads were just inspired by the original.
But the uprising could still happen. Perhaps the original Mimir has been biding his time and plans to get revenge on the residents of Ysgard. Maybe he's been bitter since he got beheaded in a conflict that didn't even end up with one side wiping out the other (making his death, kind of pointless)