In my campaign I'm having a factotum advance to factor in Ambar's palace
Per page 24 of the Factol's Manifesto, a section pertaining to
advancement through the Godsmen ranks:
"...the candidate undergoes a series of tests: unusual puzzles or challenging tasks, specifically tailored to probe his fears and limitations. 'Course the factors don't measure prospects against perfection. They just try to gauge the malleability of a namer in the multiversal forge. A similar test is administered at Ambar's Palace to factotums chosen to advance to factor rank."
I would love to hear any kinds of special ideas to test this person aside from the clichés like riddles or mini mazes.
My campaign features a lot of psionics so if that is somehow incorporated into your ideas that would be great.
Any kind of help would be greatly appreciated!