My poor players certainly have their hands full. They have to kill a god of their own making, they are embroiled in a hopeless githyanki rebellion against mighty Vlaakith, in the service of a possibly deranged woman who claims to be Gith reborn, and one of the characters, an einherje, have been given the daunting task of bringing the åsatro, belief in the old gods, back to the Germanic parts of Europe. If he can even find his way back to Earth, that is.
They deserve a break, and I thought I might give them one in the form of an adventure entirely free of mortal danger, but with one of the greatest rewards imaginable for a planewalker. A key that opens all doors and gates.
I could really need some help in fleshing out the details however.
The adventure will start, I reckon, when the party, mostly consisting of Earthlings, are passing through Sigil on their way to another deadly venture. While they are enjoying a drink at one of the taverns they have come to appreciate in their diaspora on the Planes they are confronted by a Coure, a cute, little, winged eladrin.
She might not make contact straight away, rather toy with them a little, for example by subtly penetrating one of the characters tankard of ale with her razor sharp «short sword», making quite a mess and causing him some embarrassment.
Sooner or later though, she will get back to business and try to recruit the (at this point rather famous) characters to her «noble» cause. It turns out she is a proxy for Portunes, the Roman god for keys and locks. And she is on a mission of love.
The god has set his eyes on a beautiful maiden, the daughter of a wealthy tradesman (actually a member of the Merkhant sect). Of course the god cannot enter Sigil and court the woman himself, so he has charged his proxy with the mission of convincing her to meet with him on the Outlands. Once he can meet her face to face (he has two faces by the way), he´s sure that his divine charm will win her over. If his proxy is unable to bring her to him herself, he has authorized her to recruit anyone she deems fit in Sigil to aid her in this quest.
He´s willing to offer gold, gems, and other rewards to those who do so. But if a capable party is unwilling to accept the mission for such mundane rewards (as I belive will be the case for the player characters in my game), he has one reward to offer which no planewalking man or woman would dream of refusing. A universal key to everything – every single door or gate in the Multiverse, whether it´s a kitchen door, the door to a treasure vault, or a gate to Mount Celestia.
Once they accept the quest they need to find a way to approach the woman, Alteia, and bring forth their proposition. That is not an easy task. Her home is heavily guarded, and her father keeps a watching eye over her, or rather his numerous hired halberdiers do that for him.
Most likely they will find that the easiest way of making contact with the young woman is as she is passing through town in a carrier wagon, most likely on an errand of vanity.
She is a bit sceptical at first. She has never even heard about this god. If the players are smart they will make a point of how potentially useful a god of keys and locks is in a culture where gates are all important. If they have to confront her father, they might even convince him of the benefits of coupling his daughter to a god that might bring his caravans anywhere he´d want to go, but even having the girls father as an ally does not guarantee success. Alteia is wilful, and will not agree to meet with him unless he gives her some kind of suitable courting gift. She demands to win the upcoming miss Sigil contest. And even if she wins, she merely promises to meet with the god, not necessarily mate with him.
This is where I could need some help. A miss Sigil contest cannot be a contest of beauty alone. There are too many different species of creatures and too many diverging notions of beauty for that to work. So what can the challenges be?
I thought one of them could be making the finest outfit, consisting of the most spectacular materials from the Lower planes, the Higher planes, the Neutral planes, the Prime material plane, the Inner planes and either the Astral or Ethereal plane. A dress spun from the silk of an bebilith, with golden thread made out of Sifs hair etc. Basically something to cater for all tastes. I´m very grateful for any ideas.
The challenges of securing the best outfit might also include finding the best source of intelligence, an ursinal or the likes, who would know which combination of materials is most likely to impress all the judges, where to find them, how to collect them (without getting killed) etc. Finding out who the judges are, might also be a good idea, perhaps trying to bribe or otherwise influence them also.
Another challenge might be to help Alteia write the best speech. How to write a speech that will move both angels and demons, sharing visions of reforms or suggest enteprises that will benefit sigilians of every alignment and disposition?