Faith is for the barbarians. We have no use for faith. We are the True, and we have seen the proof with our own eyes. The Liberator has returned. She has come in our hour of need.
Situated deep in a valley on Ice lies a small forest. The trees are like trees you'll find on any Prime tundra, except they're completely encased in ice and covered by snow. A dark sky hangs over the valley, but a faint light, like starlight, descends from the skies to illuminate the forest. The entire place glows like a magical, crystalline forest lit up by a full moon.
Within Sigil and the planes exist Factions, organizations which adhere to a certain belief, which shapes the multiverse even further to their ideal. Indeed, many call them philosophers with clubs.
They hold many positions in the City of Doors and run many of the services, from the prisons held by the Mercykillers, to the Foundry worked by the Believers of the Source, to the Dustmen operating the Mortuary.
A while ago I was emailed a copy of a conversion for Planescape to Mage: the Ascension. At the time I had no idea who the author was, so it took quite awhile for me to track down Mr. James O'Rance. I recently got in touch with Mr. O'Rance and he graciously gave us permission to host his work.
Welcome back! This is part two of our interview with Todd Stewart, the primary designer of Piazo's Pathfinder Setting Cosmology. If you haven't read part one yet - go read! Then get right on back here. Our second half of this interview focuses on the Inner Planes, and some overall questions about the cosmology and how to go about using it in a game. Settle back and listen up...

There've been a lot of questions floating around our forums about the planes in this new age of gaming we've found ourselves in. Which is to say, a lot of the folks around here have been looking at the Planes in 4th edition, and the Planes in Paizo's Pathfinder setting and wondering just where their own Planar adventures would fit best.
THE LORDS OF THE EIGHT, OR A LITERARY CRITIQUE OF FIENDISH CODEX II
Welcome, esteemed readers, to "Queer Sigil" - this primer on the lively, dynamic, alternate face of Sigil. Adventurers used to narrow-minded theocracies and insular, soulless Prime worlds take heed – Sigil will, by its very nature, offer a breadth of experience beyond the realms of your very imagination...still, we're here to talk about more practical matters. Seeking a contact? Looking to unwind? Need a lead into the next dungeon? Sigil's patchwork of life and energy will doubtless throw something up, so follow me, your impeccably-travelled guide, into this portal of the delicious and the sublime...