Personality: Modrons are the clockwork caretakers of the gears of Mechanus, virtually unthinking in their strict hierarchical order. No being's minds are as focused on law, stability, repetition, and the security of harmonious regulation. But the multiverse isn't perfect – not even in Mechanus – and sometimes things go wrong. Sometimes a modron receives conflicting orders from two or more superiors, or is confronted with incontrovertible proof that all is not orderly. Sometimes a modron's mind just snaps. These circumstances create rogue modrons.
Personality: As any berk worth their weight in salt knows, the Modrons (the clockwork caretakers of Mechanus) are virtually unthinking in their hierarchical order. No beings' minds are as focused on law, stability, regulation, repetition and security as those of the modrons.But, nothing is perfect - not even Mechanus - and sometimes things go wrong. Sometimes when a modron receives conflicting orders from two or more of it's superiors or if one is confronted with undeniable proof that not everything is as orderly as it seems, its mind just snaps.
Personality: The bariaurs – herbivorous denizens of the Outlands and the Upper Planes – often remind primes of centaurs, their goat-bodies topped by human torsos and arms. In personality, bariaurs are usually carefree, social, outgoing, and friendly. Though considered frivolous by some, the sturdy bariaurs nevertheless are fierce fighters when their families or friends are threatened. Ysgardian bariaurs, in particular, hold a special hatred of giants, no doubt due to the predations of the enormous humanoids upon bariaur herds.
Personality: It is unsure how these Salt Genasi came about. The only real knowledge is that they shouldn’t exist which makes most say that they couldn’t exist or don’t exist. The most evasive of all the Genasi, they are jovial and relate very poorly to most creatures. They use their sense of humor to be very vague and relieve very little information about themselves. They are a very private race of beings.By: Todd Finch
Personality: Of all the plane-touched, none precipitate as much fascination – or as much fear – as tieflings. Obviously human and "something else" crossbreeds, the "something else" in the tieflings' case is usually assumed to be lower–planar. An infernal stigma follows all tieflings through their lives. Loners by nature, they make their own paths out of necessity. Tieflings take care of themselves, for they learn that no one else will take care of them.
Personality: In addition to writing this, we also got various (and often conflicting) comments from some "experts" in the field of Planar Biology.Tieflings of Yugoloth descent are actually more common than what others would assume. While most of these Tieflings don't want anything to do with their Yugoloth ancestors, it's rumoured the Yugoloths are most certainly interested in them. Perhaps that is the reason some assume, that these Tieflings tend to have better luck compared to other Tieflings.
Personality: Creators and/or origins are unknown. Not many exist if at all.Squint-eyed, quiet and have dry sense of humor. Tend to see most things as new and are open to new experiences. They are observers of culture and, therefore, love to see new things.By: Todd Finch
Personality: The aasimar are referred to as "plane-touched" - that is they the result of a relationship between a planar creature and mortal. In the case of the aasimar, the planar parent is obviously a celestial beings from the upper planes.Courage, honor, nobility - these are just some the words that best describe the aasimar. Being the descendants of celestials, they are worthy of respect, but also beleagured by responsibility. Aasimar are ever vigilant, for purveyors of evil may lurk around any corner, and may take any form.
Personality: These Gnomes are identical to their normal cousins.Inventor gnomes are a lot more serious than their joker cousins. They are more focused on the task in hand and tend to view other Gnomes as far too aloof. Inventor Gnomes are fantastic at making gadgets and mechanisms.By: Sean Taylor
I realize that, as a vampire, you require blood for sustenance. However, this does not allow you to accost the citizens of our city. Goodness knows that there are enough taverns in Sigil that sell that sort of thing.