Gargantuan Outsider (Chaos) Hit Dice: 12d8+84 (138 hp) Initiative: +6 (+2 Dex, +4 Improved Initiative) Speed: 20 ft., fly 20 ft.
Medium-Size Outsider (Good) Hit Dice: 10d8+40 (90) Initiative: +3 (Dex) Speed: 30 Ft., Fly 80 ft.
Medium-Sized Outsider Hit Dice: 2d8+4 (13 hp) Initiative: +0 Speed: 30 ft. (20 ft.
Medium-Size Outsider (Evil) Hit Dice: 10d8+20 (72 hp) Initiative: +1 (Dex) Speed: 45 ft. Armor Class: 21 (+1 Dex, +10 natural) Base Attack/Grapple: 0 Attack: 0 Full Attack: 2 slaps +10 melee; or quarterstaff +
Medium-Size Outsider (Good) Hit Dice: 8d8+16 (52 hp) Initiative: +8 (+4 Dex, +4 Improved Initiative) Speed: 45 ft. Armor Class: 22 (+4 Dex, +8 natural) Base Attack/Grapple: 0 Attack: 0 Full Attack: 2 claws +13
Medium-size Outsider Hit Dice: 15d8+75 (195 hp) Initiative: +4 (+4 Improved Initiative) Speed: 20ft, Fly 50ft (Average) Armor Class: 23 (+13 Natural) Base Attack/Grapple: 0 Attack: 0 Full Attack: 2 claws +24 m
Tiny Animal Hit Dice: 1d8 (6hp) Initiative: +3 (Dex) Speed: 15 ft. Armor Class: 17 (+2 size, +3 Dex, +2 natural) Base Attack/Grapple: 0 Attack: 0 Full Attack: 1 Bite +0 melee
Monstrous Outsider (Neutral) Hit Dice: infinite Initiative: infinite Speed: Instant Armor Class: infinite Base Attack/Grapple: 0 Attack: 0 Full Attack: varies Spac
Large-size Aberration Hit Dice: 12d8+24 (78 hp) Initiative: +7 (+3 Dex +4 Improved Initiative) Speed: 30 Armor Class: 17 (-1 size, +3 Dex, +5 natural) Base Attack/Grapple: 0 Attack: 0 Full Attack: 2 claws +12,
Medium-Size Outsider (Good) Hit Dice: 12d8+48 (124 hp) Initiative: +10 (+6 Dex, +4 Improved Initiative) Speed: 60 ft. Armor Class: 25 (+6 Dex, +9 natural) Base Attack/Grapple: 0 Attack: 0 Full Attack: 2 claws
At least with tieflings you can sure, that sooner or later they'll stab you in the back.
— Mirlus Semperhar