The blinding, healing, throbbing chaos of Limbo is vast and infinite, containing sights unimaginable anywhere else. In their ceaseless quest to slay their eternal foes, the illithids, a few brave and foolish rrakkma hunters have made the transition from their native land of chaos to one even stranger, walking the gibberling trails back to the Far Realm itself.
The githzerai are a race with a radical individualism far exceeding that of humans, but also an extremely communal people, used to cooperating deeply in their mutual goals of survival and vengence. Githzerai always live in monastery-fortresses or fortress-cities and are almost never found alone unless they've gone rogue for some reason. This means they have to have a number of unbreakable taboos in order to function, such as: A githzerai may never coerce another of the People to do something that is not his or her will.
There are a few things about the Cage that everyone takes for granted. There’s probably always going to be razorvine choking the street, for instance, and probably the air will never be free of smog. Course everyone thought the factions would always have a place in Sigil until the Lady’s Edict was announced, so maybe things aren’t so permanent as we’d like to believe.
The Celtic pantheon is said to have sprung up from that hidden place of untamed wilderness inside a man’s soul. Most of the Powers revere life, beauty, and knowledge, and many also appreciate trickery and cunning; as such, the pantheon does not demand total loyalty and obedience from mortal worshippers. The Celts are a proud, hospitable people, with a long tradition of lore-keeping, and a reputation as fierce warriors. Naturally, these traits also apply to their gods.