AvernusThe first layer of Baator is a wasteland of broken concrete, barbed wire and choking smog. Under an eternal rain of flames massive factory complexes churn out armaments for the diabolic legions, while in immense courtyards the fiends themselves drill endlessly in preparation for the next battle against the Tanar'ri.
Planewalkers share little in common with each other beyond their wanderlust. Some aspire to be stealthy thieves (and they, unfortunately, make people suspicious of all planewalkers). Others are silver-tongued tricksters. Still others are explorers, merchants outlaws, gamblers, thugs, peddlers, traveling scholars, or the like. Whatever their profession, they share a reliance on skills and abilities, quick-wittedness, and a certain willingness to take risks that most people wouldn't dare.
The worship of Slavic powers has been in decline for several centuries now. On many Prime Material Worlds their followers have converted to other religions, often monotheistic ones – it is known that the pantheon has been pushed out of least three worlds by Taiia the Maker only. That is why the Slavic powers are always on the lookout for young civilizations, unsophisticated, unclaimed by more powerful gods, and easily impressed.