After their victory over the primordials in ancient times, the gods decided to end the threat for good. In concert, they forged a great ring, a containment for the remaining and free-willed primordials, a containment for the Elemental Chaos.
On this ring, 16 "outer" planes were arranged in perfect symmetry, corresponding to the alignment of its inhabitants (lawful, chaotic, good, evil, and differentiations between). The Outands, a 17th, neutral plane capped the trapped Elemental Chaos and hid it from the sight of the gods.
“Never kill a worthy foe casually, young ones. Plunge your blade hilt-deep in his chest while shouting your defiance to his face, lock eyes with him, and watch the vitality rapidly drain away until there is but the faintest flicker of life left. Then you twist.”
One mephit minion in particular pointed out, in his wisdom, that he happened to have some alternate rules for Planar Races that went along with O'Rance's conversion for Planescape to Mage. After much negotiaion, and some obligatory begging (you know how mephits are) - I'm lucky to present Matthew Rees's approach to the Planar Races in the Storyteller system.
More of Mr. O'Rance's work has been found in the eddies of the Astral where it vanished to. My mephit minions located the Mage-DMG, so I'm happy to present to you the second half of the Conversion Guide for Planescape to Mage the Ascension.
A while ago I was emailed a copy of a conversion for Planescape to Mage: the Ascension. At the time I had no idea who the author was, so it took quite awhile for me to track down Mr. James O'Rance. I recently got in touch with Mr. O'Rance and he graciously gave us permission to host his work.
Janus Aran has put together a conversion for Planescape (in 2nd and 3.x formats) to his preferred system: HERO. Here you will find Janus's conversion guide for Planescape to HERO, the first in our efforts to bring the Planes to other systems.
Welcome back! This is part two of our interview with Todd Stewart, the primary designer of Piazo's Pathfinder Setting Cosmology. If you haven't read part one yet - go read! Then get right on back here. Our second half of this interview focuses on the Inner Planes, and some overall questions about the cosmology and how to go about using it in a game. Settle back and listen up...
There've been a lot of questions floating around our forums about the planes in this new age of gaming we've found ourselves in. Which is to say, a lot of the folks around here have been looking at the Planes in 4th edition, and the Planes in Paizo's Pathfinder setting and wondering just where their own Planar adventures would fit best.