Any faction would find clerics useful -- even the Athar have priests of the Great Unknown -- but clerics of particular gods or belief systems will
either be namers only, or divided in their beliefs, unless they
honestly consider their religion and their faction philosophy to meld
into a single spiritual path. More common than such theological balancing acts might simply be those clerics who draw their power from the faction philosophy.
Planescape is a setting that lends itself to re-visioning, and modification for any time, place or mood. In that vein we present a primer on Planescape in the Vernian style (as in Jules) - a Victorian steam-punk vision of the planes as presented by Kobold Avenger.
"I have been asked many times now why I founded this group - or sect, as people seem to like calling it, for whatever reason. Everytime someoneasks me, I shake my head and wonder what's so hard about understandingit. The one and only reason is, of course, happiness. It's what life isabout, what EXISTENCE is about.
Overview:Part guild and part secret society the Ishtaritu have existed for eons on Sigil, Elysium and many other places across the planes.
Now the Ishtaritu is the actual name of the priesthood or sacred prostitutes of the goddess Ishtar. They aren't exclusively a religious sect to Ishtar, as many of their members are non-religious or revere other goddesses such as Freya, Aphrodite and the like. They are mostly matriarchal, but they aren't exclusively female; it's just that most of their members are female. They are also a support and advocacy group for prostitutes.
Guildmaster: Balthasar Thames (CG male human Wiz13)Faction/Sect Symbol: The Guild’s symbol is that of a golden doorway over a silver staircase, at the base of which lies a blue enamel river and brown enamel tree roots. The symbol is often embroidered upon a sash or worn upon a belt, amulet, ring, or most commonly a broach.
Sect Name: The Gloryhounds, EtchersSect Symbol: Two concentric circles with the outer part divided into sixteen pieces. All seventeen sections are then colored in hues representative of the seventeen outer planes. Individual Gloryhounds inscribe their initials or personal symbol so that it is covering the majority of the symbol; If a generic symbol is needed, a simple X is used instead.
(The Breakers, the Low Men)Sect Symbol: A burning red eye.Sect Philosophy:The Great Wheel is an abomination. It holds the planes captive in a neatly balanced ring. It imprisons planewalkers that travel the Hinterlands. It hides the true infinity, offering us a false one. Free yourself! Shatter the wheel! Sunder the spire that holds it in place and the Beams that support it! Cut the planes loose into the swirling mass of overlapping realities, unshackle sentient beings to explore and inhabit them, herald the age of truly endless possibilities for all!