|Hit Dice:||7d8+7 (38 hp)|
|Armor Class:||16 (+2 Dex, +4 natural)|
|Full Attack:||2 claws +9, bite +7 melee|
|Space/Reach:||5 ft by 5 ft/5 ft|
|Special Qualities:||Damage reduction 10/+1, immunities, PR 19|
|Saves:||Fort +3, Ref +4, Will +7|
|Abilities:||Str 18, Dex 15, Con 12, Int 17, Wis 15, Cha 16|
|Skills:||Bluff +10, Concentration +8, Knowledge (any one) +8, Listen +8, Psicraft +10, Spot +5|
|Feats:||Blind Fight, Combat Manifestation, Dodge, Multiattack|
|Environment:||Any Land or Underground|
|Organization:||Solitary, Circle (2-4)|
|Advancement:||By Character Class|
Psurlons look like giant multi-segmented worms who are humanoid-like with a large circular mouth lined with many rows of sharp teeth. They have arms and legs which resemble tentacles. Their hands each have four sharp outer teeth that take the place of fingers. They can manipulate objects with these fingers much like any humanoid can. Psurlons prefer to wear robes and cloaks to cover their bodies.
The Psurlons are masters of psionics, who have over the years experimented with their powers enhancing their race. It's said that their generations of psionic experimentation which allowed them to alter their forms and their surroundings eventually leading to the apparent destruction of their homeworld. It's also rumoured that the Psurlons may be related to another worm-like race known as the Syllix, however their relation has not yet been proven by any biologists.
Psurlons can speak common to others, but among their own kind they prefer to speak telepathically or in their own language which consists of squeals and grunts.CombatPsurlons excel at both mental and physically combat, brought on by years of psionic enhancement and manipulation. They prefer the use of their sharp teeth-like claws and their lamprey like bite in physical combat. For mental combat they prefer the use of telepathic powers, and they do enjoy using psionic attack modes on enemies.
Immunities (Su): Due to their use of psionics to improve their race, Psurlons are immune to Charm, Hold and Sleep type effects.
Psionics (Sp): At will- adapt body, animal affinity, astral projection, charm monster, dimensional anchor, ectoplasmic armour, lesser domination, mind link, sustenance; 3/day - banishment, claws of the vampire; 1/day - mass domination. These abilities are manifested as a 7th level psion.Attack/Defense Modes (Sp): At will (or 3/day variant) - ego whip, id insinuation, mind thrust, psychic crush. Empty mind, intellect fortress, mental barrier, thought shield.Habitat/SocietyThe Psurlons are the third race that wants the absolute and complete destruction of the Githyanki, the other two being the Illithids and the Githzerai. However the Psurlons are generally reclusive, not many outsiders know of them. As most who cross their paths are usually eaten or enslaved by them. The Illithids, Githyanki and Githzerai generally don't know that the Psurlons exist, much like many other races. As the Psurlons are quite reclusive they have refused to approach any of the enemies of the Githyanki for assistance in their destruction.
They reside in secret fortresses scattered through out the Astral Plane, each community usually lead by a Psurlon Adept or a Giant Psurlon. But in the later case those communities aren't considered part of the Psurlon nation as a whole, because of the stigma associated with the Giant Psurlons. The Psurlons are said to be looking for worlds to experiment on, rule over and to raise their young, but they haven't done much yet as they are a race that thinks for the long term.0EcologyPsurlons are hermaphrodites, they give birth only once in their lives, usually with a litter of dozens. Since they live in the Astral they don't need to eat, and they don't age. However it isn't much of a concern to the Psurlons aging outside the Astral Plane as they have long life spans which go on for thousands of years.
Most psurlons are psions, as it is psionics that is their forte. Psion is obviously their favoured class, their specialities vary all over the place though many of them like to be egotists or shapers. Many Psurlons do become Psychic Warriors as well, as it fits perfectly with their practises of improving their minds and bodies through the use of psionics. Arcane magic is not an unknown concept to Psurlons, it's just that it's not as developed as their knowledge in psionics, but many of them are working on unlocking its secrets. And finally the Psurlons do have their own gods, though they generally aren't the religious types. The names of the Psurlon gods are unknown to all outsiders, though one can generally expect a Psurlon cleric to have access to the domains of Destruction, Evil, Knowledge, Law, or Strength.